Monday, February 29, 2016

February 29- reflect on independent homework and Epic Odyssey

We used today to do two things: Reflect on our independent homework and also to take one last look at our Epic Odyssey.

Here is a reminder of what the reflection on the independent homework should look like:

A Reflection might include:

·  What has been working this week
·  What has been frustrating
·  What problems I foresee in the next couple of weeks
·  How I might deal with those problems
·  Pictures of the progress I’m making on a project
·  Links to websites that I’m researching along with thoughts on what I’ve found

Each reflection should be between 50-100 words.

We also spent some time looking at our Epic Odyssey. Students filled out this sheet before completing their story:

List the 5+ stages in your story
Stage
How it happens in the story





















List the 4+ archetypes in your story
Archetype
Character in the story













Tuesday, February 23, 2016

February 23- continue working on the Epic journey

As a way to help focus kids, I handed out a worksheet that they could fill out about their story.

  1. Ordinary World: ___________________________________________________________________________________________________________________________________________________________________________________________________________________________
  2. Call to Adventure:  ___________________________________________________________________________________________________________________________________________________________________________________________________________________________
  3. Refusal of the Call: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
  4. Meeting with the Mentor: ___________________________________________________________________________________________________________________________________________________________________________________________________________________________
  5. Crossing the Threshold: ___________________________________________________________________________________________________________________________________________________________________________________________________________________________
  6. Tests, Allies, Enemies: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
  7. Approach to the Inmost Cave: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
  8. Ordeal: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
  9. Reward (Seizing the Sword): ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
  10. The Road Back: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
  11. Resurrection: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________
  12. Return with the Elixir: ______________________________________________________________________________________________________________________________________________________________________________________________________________________________

Thursday, February 18, 2016

February 17- Begin Epic Journey

Today we discussed what the stages of the hero's journey are. We also watched the following video:

·                     http://www.youtube.com/watch?v=uBr97zaWj8M


Students then began working on their own epic journey. Here's the outline:

Your Own Odyssey: A Hero’s Journey

Assignment:
You will write a short odyssey about your own life. Odysseus had an epic journey where he could not get where he was going, had many adventures, and had constant interactions with the gods, some of who helped and some who hindered him. Your odyssey will be a parody of his. It can be based on everyday life, but you will raise it to epic proportions. Some ideas:

·         A trip to the mall
·         Prom night
·         A sports season
·         Trying to get from the A-wing to the fieldhouse
·         Navigating your neighborhood
·         Getting ready for school
·         Trying to avoid a bully at school
·         Any adventure is fine

What I’ll be looking for while grading this writing:
·         Include at least five or six of the stages from the Hero’s journey (see back of sheet).
·         Include at least four or five of the archetypes from the Hero’s journey as part of your odyssey (see back of sheet).
·         You must show strength and/or cunning.
·         While most epics are pages and pages long, please limit your adventure to 3-4 typed pages double-spaced.
·         Check your writing for spelling, punctuation, and grammar.

Options to include:
·         While you may not wander the world, try to make it seem that this is a large-scale journey. You may have a band of followers (lesser beings) go with you.
·         Supernatural beings will play a large part. You may resurrect Greek or Roman gods or invent your own e.g. Visacardis, goddess of shoppers; Puffis Dadda, god of rap; VinLombar, god of sports teams (you get the idea).
·         Your must write about your journey as if it is the most important adventure ever. Epic!









List of Character Archetypes

Hero

The essence of the hero is not bravery or nobility, but self-sacrifice. The mythic hero is one who will endure separation and hardship for the sake of his clan. The hero must pay a price to obtain his goal.

Mentor or Ancient Mystic
The mentor is a character who aids or trains the hero.

Threshold Guardian
The threshold guardian is the first obstacle to the hero in his journey.


Shapeshifter
The shapeshifter changes role or personality, often in significant ways, and is hard to understand.

Shadow or The Enemy
The shadow often takes the form of the antagonist in a story.

Trickster
The Trickster is a clown, a mischief maker.


The Twelve Stages of the Journey
  1. Ordinary World:
  2. Call to Adventure:
  3. Refusal of the Call:
  4. Meeting with the Mentor:
  5. Crossing the Threshold:
  6. Tests, Allies, Enemies:
  7. Approach to the Inmost Cave:
  8. Ordeal:
  9. Reward (Seizing the Sword):
  10. The Road Back:
  11. Resurrection:
  12. Return with the Elixir:


Tuesday, February 16, 2016

February 15- Stages of the Journey

We began by finishing filling out our character archetypes sheet in groups.

Students were also given a handout that describes the different stages of the Hero's Journey. They then wrote a sentence summarizing each stage.

The Twelve Stages of the Journey1

  1. Ordinary World: "The Hero's home, the safe haven upon which the Special World and the Journey's outcome must be compared." The Journey begins in the Ordinary World, travels to the Special World, and returns to the Ordinary World.
  2. Call to Adventure: The Call to Adventure sets the story rolling by disrupting the comfort of the Hero's Ordinary World, presenting a challenge or quest that must be undertaken.
  3. Refusal of the Call: "A Hero often refuses [or is reluctant] to take on the Journey because of fears and insecurities that have surfaced from the Call to Adventure. The Hero may not be willing to make changes, preferring the safe haven of the Ordinary World. This becomes an essential stage that communicates the risks involved in the Journey that lies ahead. Without risks and danger or the likelihood of failure, the audience will not be compelled to be a part of the Hero's Journey."
  4. Meeting with the Mentor: "The Hero meets a Mentor to gain confidence, insight, advice, training, or magical gifts to overcome the initial fears and face the Threshold of the adventure. The Mentor may be a physical person, or an object such as a map, a logbook, or other writing."
  5. Crossing the Threshold: "Crossing the threshold signifies that the Hero has finally committed to the Journey. He is prepared to cross the gateway that separates the Ordinary World from the Special World."
  6. Tests, Allies, Enemies: "Having crossed the threshold, the Hero faces Tests, encounters Allies, confronts Enemies, and learns the rules of this Special World. The Hero needs to find out who can be trusted. Allies are earned, a Sidekick may join up, or an entire Hero Team forged. The Hero must prepare himself for the greater Ordeals yet to come and needs this stage to test his skills and powers, or perhaps seek further training from the Mentor. This Initiation into this Special World also tests the Hero's commitment to the Journey, and questions whether he can succeed."
  7. Approach to the Inmost Cave: "The Hero must make the preparations needed to approach the Inmost Cave that leads to the Journey's heart, or central Ordeal. Maps may be reviewed, attacks planned, a reconnaissance launched, and possibly the enemies forces whittled down before the Hero can face his greatest fear, or the supreme danger lurking in the Special World." The Approach may be a time for some romance or a few jokes before the battle, or it may signal a ticking clock or a heightening of the stakes.
  8. Ordeal: "The Hero engages in the Ordeal, the central life-or-death crisis, during which he faces his greatest fear, confronts his most difficult challenge, and experiences "death". His Journey teeters on the brink of failure. The Ordeal is the central magical Stage of any Journey. Only through "death" can the Hero be reborn, experiencing a resurrection that grants greater power or insight to see the Journey to the end."
  9. Reward (Seizing the Sword): "The Hero has survived death, overcome his greatest fear, slain the dragon, or weathered the crisis of the heart, and now earns the Reward that he has sought. The Hero's Reward comes in many forms: a magical sword, an elixir, greater knowledge or insight, reconciliation with a lover. Whatever the treasure, the Hero has earned the right to celebrate. The Hero may have earned the Reward outright, or the Hero may have seen no option but to steal it. The Hero may rationalize this Elixir theft, having paid for it with the tests and ordeals thus far. But the consequences of the theft must be confronted as the Shadow forces race to reclaim the Elixir that must not see the light of the Ordinary World."
  10. The Road Back: "The Hero must finally recommit to completing the Journey and accept the Road Back to the Ordinary World. A Hero's success in the Special World may make it difficult to return. Like Crossing the Threshold, The Road Back needs an event that will push the Hero through the Threshold, back into the Ordinary World. The Event should re-establish the Central Dramatic Question, pushing the Hero to action and heightening the stakes. The Road Back may be a moment when the Hero must choose between the Journey of a Higher Cause verses the personal Journey of the Heart."
  11. Resurrection: "The Hero faces the Resurrection, his most dangerous meeting with death. This final life-or-death Ordeal shows that the Hero has maintained and can apply all that he has brought back to the Ordinary World. This Ordeal and Resurrection can represent a "cleansing" or purification that must occur now that the Hero has emerged from the land of the dead. The Hero is reborn or transformed with the attributes of the Ordinary self in addition to the lessons and insights from the characters he has met along the road. The Resurrection may be a physical Ordeal, or final showdown between the Hero and the Shadow. This battle is for much more than the Hero's life. Other lives, or an entire world may be at stake and the Hero must now prove that he has achieved Heroic status and willingly accept his sacrifice for the benefit of the Ordinary World. Other Allies may come to the last minute rescue to lend assistance, but in the end the Hero must rise to the sacrifice at hand. He must deliver the blow that destroys the Death Star (Star Wars), or offer his hand and accept the "magic" elixir of love."
  12. Return with the Elixir: "The Return with the Elixir is the final Reward earned on the Hero's Journey. The Hero has been resurrected, purified and has earned the right to be accepted back into the Ordinary World and share the Elixir of the Journey. The true Hero returns with an Elixir to share with others or heal a wounded land. The Elixir can be a great treasure or magic potion. It could be love, wisdom, or simply the experience of having survived the Special World. Even the tragic end of a Hero's Journey can yield the best elixir of all, granting the audience greater awareness of us and our world (Citizen Kane).

Thursday, February 11, 2016

February 11- Archetypes in the monomyth

Today we discussed the various archetypes in the monomyth, or the "one story."

Students were given the following sheet with the various archetypes on them and we anotated the text.

Character Archetypes


Hero

The essence of the hero is not bravery or nobility, but self-sacrifice. The mythic hero is one who will endure separation and hardship for the sake of his clan. The hero must pay a price to obtain his goal.

The hero's journey during a story is a path from the ego, the self, to a new identity which has grown to include the experiences of the story. This path often consists of a separation from family or group to a new, unfamiliar and challenging world (even if it's his own back yard), and finally a return to the ordinary, but now expanded, world.

The hero must learn in order to grow. Often the heart of a story is not the obstacles he faces, but the new wisdom he acquires, from a mentor, a lover, or even from the villain.

Heroes can be willing and adventurous, or reluctant. They may be group and family oriented, or loners. They may change and grow themselves, or act as catalysts for others to grow and act heroic. The hero can be an innocent, a wanderer, a martyr, a warrior, a vengeful destroyer, a ruler, or a fool. But the essence of the hero is the sacrifice he makes to achieve his goal.

Mentor
or Ancient Mystic

The mentor is a character who aids or trains the hero. The essence of the mentor is the wise old man or woman. The mentor represents the wiser and more godlike qualities within us.

The mentor's role may be to teach the hero. These characters are often found in the roles of drill instructor, squad leader or sergeant, the older officer policeman, the aged warrior training the squire, a trail boss, parent or grandparent, etc. An effective teacher may be an otherwise inept or foolish character who possesses just the skill or wisdom the hero needs for his challenge.

The other major role of the mentor is to equip the hero by giving him a gift or gifts which are important in his quest. These gifts may be weapons, medicine or food, magic, or some important clue or piece of information. Frequently, the mentor requires the hero to have passed some sort of test before receiving the gift. The gift may be a seemingly insignificant object, the importance of which doesn't emerge until later.

The mentor may occasionally be the hero's conscience, returning him to the right path after he strays or strengthening him when he weakens. The hero doesn't always appreciate this assistance, of course.

Threshold Guardian

The threshold guardian is the first obstacle to the hero in his journey. The threshold is the gateway to the new world the hero must enter to change and grow.

The threshold guardian is usually not the story's antagonist. Only after this initial test has been surpassed will the hero face the true contest and the arch-villain. Frequently the threshold guardian is a henchman or employee of the antagonist.

But the threshold guardian can also be an otherwise neutral character, or even a potential ally such as the police lieutenant who warns the hero private detective off the case, or the Cowardly Lion who first frightens and then joins Dorothy on her journey to Oz.

The role of the threshold guardian is to test the hero's mettle and worthiness to begin the story's journey, and to show that the journey will not be easy. The hero will encounter the guardian early in the story, usually right after he starts his quest.


Shapeshifter

The shapeshifter changes role or personality, often in significant ways, and is hard to understand. That very changeability is the essence of this archetype. The shapeshifter's alliances and loyalty are uncertain, and the
sincerity of his claims is often questionable. This keeps the hero off guard.

The shapeshifter is often a person of the opposite sex, often the hero's romantic interest. In other stories the shapeshifter may be a friend or ally of the same sex, often a buddy figure, or in fantasies, a magical figure such as a shaman or wizard.

The shapeshifter is sometimes a catalyst whose changing nature forces changes in the hero, but the normal role is to bring suspense into a story by forcing the reader, along with the hero, to question beliefs and assumptions.

As with the other archetypes, any character, including the protagonist and antagonist, can take on attributes of the shapeshifter at different times in the story. The hero often assumes the role of shapeshifter to get past an obstacle. Mentors often appear as shapeshifters.

Shadow
or The Enemy

The Shadow archetype is a negative figure, representing things we don't like and would like to eliminate.

The shadow often takes the form of the antagonist in a story. But not all antagonists are villains; sometimes the antagonist is a good guy whose goals disagree with the protagonist's. If the antagonist is a villain, though, he's a shadow.

The shadow is the worthy opponent with whom the hero must struggle. In a conflict between hero and villain, the fight is to the end; one or the other must be destroyed or rendered impotent.

While the shadow is a negative force in the story, it's important to remember that no man is a villain in his own eyes. In fact, the shadow frequently sees himself as a hero, and the story's hero as his villain.

Trickster

The Trickster is a clown, a mischief maker. He provides the comedy relief that a story often needs to offset heavy dramatic tension. The trickster keeps things in proportion.

The trickster can be an ally or companion of the hero, or may work for the villain. In some instances the trickster may even be the hero or villain. In any role, the trickster usually represents the force of cunning, and is pitted against opponents who are stronger or more powerful.


Monday, February 8, 2016

Independent homework reflection:

Copy and paste the following into a Google Doc and share it with me:

My plan for my independent homework:


_________________________________
Reflection on Independent Homework


Five times over the course of the semester, I will reflect on the progress of my independent homework.



A Reflection might include:


·  What has been working this week
·  What has been frustrating
·  What problems I foresee in the next couple of weeks
·  How I might deal with those problems
·  Pictures of the progress I’m making on a project
·  Links to websites that I’m researching along with thoughts on what I’ve found


Each reflection should be between 50-100 words.

Dates
Reflection














Independent homework ideas:

Some ideas of what to do for the Independent Homework


Generally speaking, you will have to pick two of these- I figure you’ll spend anywhere from two to three hours PER WEEK on your project.


Projects that have been done in the past by other students:

  • Journaling
  • Build a Little Library
  • Read a book
  • Read a magazine
  • Develop a website
  • Act/participate in a play or musical
  • Go to a play or musical
  • Write a letter to the newspaper
  • Participate in a club
  • Write an article about:
    • A sporting event
    • A restaurant
    • A movie
    • A topic of your choice
  • Research a hero and write a paper on it
  • Research any topic of your choice
  • Present information that has been researched to the class
  • Present information that has been researched to the rest of the student body
  • Start a petition and get students to sign it
  • Write the script for a short film
  • Act and shoot a short film
  • Do a music video
  • Pen pal
  • WRITE
o   Write poetry
o   Write fiction
o   Write non-fiction


No matter what you choose, make sure to clear it with Schachter within two weeks of the start of each quarter.


*I also have some worksheets that you can choose to do if you are having a hard time figuring out what you want to work on.